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	<title>Comments on: Adobe Fireworks CS4 Beta : First Look : Bugbears</title>
	<atom:link href="http://www.simonmeek.com/?feed=rss2&#038;p=31" rel="self" type="application/rss+xml" />
	<link>http://www.simonmeek.com/?p=31</link>
	<description>Online Design and Art Direction</description>
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		<title>By: johnb</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-83</link>
		<dc:creator>johnb</dc:creator>
		<pubDate>Wed, 04 Feb 2009 20:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-83</guid>
		<description>I&#039;m experienced in both FW and PS.  On the surface, there&#039;s lots to love about FW.  The line tool&#039;s width and rounded recgangle radius are both parametric!  And i can easily change the angle of a line.  Try changing the angle of shape layer line in PS, or the width of it!  I love how easy it is to add &quot;texture&quot; to a shape&#039;s fill.  These features at first made me fall in love with FW... i began to understand why it&#039;s such an easy to use program for the web.

But when i really started to get deep into it, i ran across many weaknesses.  In FW, you can&#039;t combine shapes without permanently committing to it. In PS you can create a shape layer, add shapes to it, cut out shapes from it, etc.  Each shape is always retained for later editing, which is great!  

PS&#039;s &quot;blending options&quot; are far more powerful than FW&#039;s equivalent.  FW has the same features, but they seem to be there mainly for compatibility for if you import a PSD into FW.  For example, in FW, you can&#039;t add a gradient overlay other than black to white.  WTF?!  You can&#039;t add a Stroke made with a gradient or a fill.  You can&#039;t add a fill pattern with your own image.  Very limiting stuff!

Clipping Masks that work like in PS are missing and FW&#039;s regular masking features are not a good replacement.

You can&#039;t take advantage of the web&#039;s large selection of free PS brushes, if you use FW.  For example, if you want to make a grungy style page, it helps to have grungy brushes.  Sure, you have some flexibility in FW&#039;s brush engine (which i really like!), but it would be great if you can create your own brush like you can in PS.  This is a biggie.  I&#039;m reading a lot of web tutorials on creating web mockups, and many use custom PS brushes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m experienced in both FW and PS.  On the surface, there&#8217;s lots to love about FW.  The line tool&#8217;s width and rounded recgangle radius are both parametric!  And i can easily change the angle of a line.  Try changing the angle of shape layer line in PS, or the width of it!  I love how easy it is to add &#8220;texture&#8221; to a shape&#8217;s fill.  These features at first made me fall in love with FW&#8230; i began to understand why it&#8217;s such an easy to use program for the web.</p>
<p>But when i really started to get deep into it, i ran across many weaknesses.  In FW, you can&#8217;t combine shapes without permanently committing to it. In PS you can create a shape layer, add shapes to it, cut out shapes from it, etc.  Each shape is always retained for later editing, which is great!  </p>
<p>PS&#8217;s &#8220;blending options&#8221; are far more powerful than FW&#8217;s equivalent.  FW has the same features, but they seem to be there mainly for compatibility for if you import a PSD into FW.  For example, in FW, you can&#8217;t add a gradient overlay other than black to white.  WTF?!  You can&#8217;t add a Stroke made with a gradient or a fill.  You can&#8217;t add a fill pattern with your own image.  Very limiting stuff!</p>
<p>Clipping Masks that work like in PS are missing and FW&#8217;s regular masking features are not a good replacement.</p>
<p>You can&#8217;t take advantage of the web&#8217;s large selection of free PS brushes, if you use FW.  For example, if you want to make a grungy style page, it helps to have grungy brushes.  Sure, you have some flexibility in FW&#8217;s brush engine (which i really like!), but it would be great if you can create your own brush like you can in PS.  This is a biggie.  I&#8217;m reading a lot of web tutorials on creating web mockups, and many use custom PS brushes.</p>
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		<title>By: admin</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-53</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 29 Oct 2008 08:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-53</guid>
		<description>I think there are great things about FW, don&#039;t get me wrong, and as regards the melding of the two apps, I don&#039;t think that&#039;s likely to happen. Adobe are moving PS towards print and photographers, and FW is the web design tool, creating two separate markets. That said, I would totally buy a version of PS with Fireworks&#039; vector and slicing tools.

I know I should be using FW for web design, as it&#039;s clearly what it&#039;s designed for, but its limitations are too much for me still. I think mostly it&#039;s that thoroughly unlovable interface, along with the type issues. Plus no easy clipping masks (that I can get working anyway) and no way to add both a vector and bitmap mask to an image. &quot;Bleurch!&quot; sums it up. I never did like the Macromedia way of doing things and still don&#039;t!

Simon</description>
		<content:encoded><![CDATA[<p>I think there are great things about FW, don&#8217;t get me wrong, and as regards the melding of the two apps, I don&#8217;t think that&#8217;s likely to happen. Adobe are moving PS towards print and photographers, and FW is the web design tool, creating two separate markets. That said, I would totally buy a version of PS with Fireworks&#8217; vector and slicing tools.</p>
<p>I know I should be using FW for web design, as it&#8217;s clearly what it&#8217;s designed for, but its limitations are too much for me still. I think mostly it&#8217;s that thoroughly unlovable interface, along with the type issues. Plus no easy clipping masks (that I can get working anyway) and no way to add both a vector and bitmap mask to an image. &#8220;Bleurch!&#8221; sums it up. I never did like the Macromedia way of doing things and still don&#8217;t!</p>
<p>Simon</p>
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		<title>By: Probono</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-52</link>
		<dc:creator>Probono</dc:creator>
		<pubDate>Wed, 29 Oct 2008 07:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-52</guid>
		<description>I am a longtime user of Photoshop , but when it comes to work with Flash, FW is much more friendlier. That old exporting option is worth of gold. I haven&#039;t tried new FW yet but that wrapping text problem and clipping problem could be serious miss. Hope it will be fixed in final cs4 version. I liked interface from FW8. Any drastic change would ruin my opinion about FW. Only thing beside slicing that makes PS superior over FW are filters, and I hoped that will be fixed since adobe took FW, yet, no sign that will ever happen.I hoped, in fact, Adobe team would fuse the best of this two programs together in one new PS or FW.</description>
		<content:encoded><![CDATA[<p>I am a longtime user of Photoshop , but when it comes to work with Flash, FW is much more friendlier. That old exporting option is worth of gold. I haven&#8217;t tried new FW yet but that wrapping text problem and clipping problem could be serious miss. Hope it will be fixed in final cs4 version. I liked interface from FW8. Any drastic change would ruin my opinion about FW. Only thing beside slicing that makes PS superior over FW are filters, and I hoped that will be fixed since adobe took FW, yet, no sign that will ever happen.I hoped, in fact, Adobe team would fuse the best of this two programs together in one new PS or FW.</p>
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		<title>By: admin</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-50</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 26 Oct 2008 08:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-50</guid>
		<description>Hi Mahbub,

Yep, I agree with you about actually making the final graphic - Photoshop&#039;s slicing and dicing tools are really undercooked. But given that the bulk of the work should be in the ideas in the first place, which for me are easier to execute in PS, I stick with Photoshop.

Of course, if you could properly open a PSD in Fireworks, you could do the creative bit on PS then slice and dice in FW. What&#039;re the chances of that I wonder?

Simon</description>
		<content:encoded><![CDATA[<p>Hi Mahbub,</p>
<p>Yep, I agree with you about actually making the final graphic &#8211; Photoshop&#8217;s slicing and dicing tools are really undercooked. But given that the bulk of the work should be in the ideas in the first place, which for me are easier to execute in PS, I stick with Photoshop.</p>
<p>Of course, if you could properly open a PSD in Fireworks, you could do the creative bit on PS then slice and dice in FW. What&#8217;re the chances of that I wonder?</p>
<p>Simon</p>
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		<title>By: Mahbub</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-49</link>
		<dc:creator>Mahbub</dc:creator>
		<pubDate>Sun, 26 Oct 2008 05:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-49</guid>
		<description>Well fireworks and photoshop has different groups of users. With Fireworks you get speed of making web graphpics. With Photoshop you get elegant ways of doing things with graphics. But to me Fireworks is always preferable. Photoshop really nags me off when selecting layers. In firworks as it&#039;s vector, slecing is just a mouse click on the object. I can make a cool aqua interface within 5-6 minutes which takes more than double time in photoshop. For my works i manage to get most of the things done in Fireworks. Thank God that Adobe didn&#039;t stop the development of Fireworks.</description>
		<content:encoded><![CDATA[<p>Well fireworks and photoshop has different groups of users. With Fireworks you get speed of making web graphpics. With Photoshop you get elegant ways of doing things with graphics. But to me Fireworks is always preferable. Photoshop really nags me off when selecting layers. In firworks as it&#8217;s vector, slecing is just a mouse click on the object. I can make a cool aqua interface within 5-6 minutes which takes more than double time in photoshop. For my works i manage to get most of the things done in Fireworks. Thank God that Adobe didn&#8217;t stop the development of Fireworks.</p>
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		<title>By: chris harley</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-48</link>
		<dc:creator>chris harley</dc:creator>
		<pubDate>Fri, 17 Oct 2008 15:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-48</guid>
		<description>As regards this whole “Group as mask” thing in FW, I can sort of get it working but it just seems to add a translucency too. Plus you can’t use a single object to mask multiple layers (a la PS’s clipping masks) I don’t think?

...Just group them first</description>
		<content:encoded><![CDATA[<p>As regards this whole “Group as mask” thing in FW, I can sort of get it working but it just seems to add a translucency too. Plus you can’t use a single object to mask multiple layers (a la PS’s clipping masks) I don’t think?</p>
<p>&#8230;Just group them first</p>
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		<title>By: admin</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-24</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-24</guid>
		<description>Great comments M-RES! I totally agree that the three &quot;generator&quot; apps (PS, FW, AI) could really learn a lot from each other, but sadly I don&#039;t really trust Adobe to make the right decisions!

I guess part of the issue is that they don&#039;t want to annoy long-term users of any of the apps by genuinely changing the interfaces to be more standard, but I do think that in the long run it&#039;ll be necessary.

As regards this whole &quot;Group as mask&quot; thing in FW, I can sort of get it working but it just seems to add a translucency too. Plus you can&#039;t use a single object to mask multiple layers (a la PS&#039;s clipping masks) I don&#039;t think?</description>
		<content:encoded><![CDATA[<p>Great comments M-RES! I totally agree that the three &#8220;generator&#8221; apps (PS, FW, AI) could really learn a lot from each other, but sadly I don&#8217;t really trust Adobe to make the right decisions!</p>
<p>I guess part of the issue is that they don&#8217;t want to annoy long-term users of any of the apps by genuinely changing the interfaces to be more standard, but I do think that in the long run it&#8217;ll be necessary.</p>
<p>As regards this whole &#8220;Group as mask&#8221; thing in FW, I can sort of get it working but it just seems to add a translucency too. Plus you can&#8217;t use a single object to mask multiple layers (a la PS&#8217;s clipping masks) I don&#8217;t think?</p>
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		<title>By: M-RES</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-21</link>
		<dc:creator>M-RES</dc:creator>
		<pubDate>Fri, 27 Jun 2008 17:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-21</guid>
		<description>Hey Simon

yeah, I can see why you get frustrated with FW. I too use both (plus illustrator) and there are elements that each app could learn from the others. For instance, in Photoshop why do I not have better control over paths? If I want to join to open end points of a vector path in Illustrator I hit Cmd-J and they&#039;re joined... not so in PS or FW. I&#039;ve always thought FW should have an &#039;artwork&#039; and &#039;preview&#039; mode like Illustrator that you can toggle between as it can get really confusing trying to find the edges of a vector shape with no fill in a full raster preview mode.

PS could learn a lot about web optimisation for graphics from FW. If I try saving for web in PS I end with files that are HUGE (for web at least), so I usually end up taking those into FW anyway to TRULY optimise them. Generally I&#039;ll reduce their size to around a half or sometimes a quarter this way!!!

Then we come to FW&#039;s layer handling which you rightly point out is a poor cousin to PS with fewer options in the layer palette itself and more stuff linked to the actual object through the objector inspector palette - a bit confusing really for UI.

And the circle goes on and on... come on Adobe, you write all of them, so write them all as well as each other for the same feature sets.

To be fair, Adobe have NEVER written an app that could handle text well apart from InDesign. Illustrator makes MASSIVE files when using a lot of text (always twice the size that equivalent Freehand files used to be back in the day, but had nicer drawing tools than Freehand... so it was always good to use both, as now with PS and FW). PS is very clunky and slow with text, quite buggy palettes as well that don&#039;t always update to show the font/colour/size of the text I just selected, but rather showing me settings I last used for a different block of text... very poor. FW was and still is (Macromedia legacy) awful and even PageMaker used to be bad compared to Quark. For the company that INVENTED PostScript (and PS fonts) you&#039;d think they&#039;d be better at implementing it inside their own apps huh!?

Right, anyway, onto the reason for my comment - your request for mask knowledge in FW. It&#039;s right there at the bottom of the layers palette - add mask (same icon as photoshop&#039;s add mask button in the layers palette!). If you make a new mask you can copy and paste either bitmap or vector items into the &#039;mask&#039; channel for that layer and it&#039;ll  mask the item with that shape. Of course, it works in the same way as PS with Black&gt;White greyscale shades allowing Alpha transparency for masks, but I&#039;ve a feeling it works THE OPPOSITE WAY... ie: Black is fully revealed, white is fully masked, whereas PS uses black for masking and white for revealing - another quirk Adobe should have fixed when they first bought the company out. There is another way to make masks... draw your &#039;mask&#039; object, make sure it&#039;s layer is above the layer you want to mask, select both objects (or layers) then go to the Modify Menu&gt;Mask&gt;Group as Mask. To split the mask from the object again afterwards, just click the masked layer and ungroup... they&#039;ll split into 2 separate layers again. This has been in Fireworks right from the beginning but was always a little obscure for PS users. Hope that helps :)

Oh... if you want to edit a mask, double-click it (for raster masks) or use the direct selection tool for vector masks and you&#039;ll be able to grab the mask/contents separately.</description>
		<content:encoded><![CDATA[<p>Hey Simon</p>
<p>yeah, I can see why you get frustrated with FW. I too use both (plus illustrator) and there are elements that each app could learn from the others. For instance, in Photoshop why do I not have better control over paths? If I want to join to open end points of a vector path in Illustrator I hit Cmd-J and they&#8217;re joined&#8230; not so in PS or FW. I&#8217;ve always thought FW should have an &#8216;artwork&#8217; and &#8216;preview&#8217; mode like Illustrator that you can toggle between as it can get really confusing trying to find the edges of a vector shape with no fill in a full raster preview mode.</p>
<p>PS could learn a lot about web optimisation for graphics from FW. If I try saving for web in PS I end with files that are HUGE (for web at least), so I usually end up taking those into FW anyway to TRULY optimise them. Generally I&#8217;ll reduce their size to around a half or sometimes a quarter this way!!!</p>
<p>Then we come to FW&#8217;s layer handling which you rightly point out is a poor cousin to PS with fewer options in the layer palette itself and more stuff linked to the actual object through the objector inspector palette &#8211; a bit confusing really for UI.</p>
<p>And the circle goes on and on&#8230; come on Adobe, you write all of them, so write them all as well as each other for the same feature sets.</p>
<p>To be fair, Adobe have NEVER written an app that could handle text well apart from InDesign. Illustrator makes MASSIVE files when using a lot of text (always twice the size that equivalent Freehand files used to be back in the day, but had nicer drawing tools than Freehand&#8230; so it was always good to use both, as now with PS and FW). PS is very clunky and slow with text, quite buggy palettes as well that don&#8217;t always update to show the font/colour/size of the text I just selected, but rather showing me settings I last used for a different block of text&#8230; very poor. FW was and still is (Macromedia legacy) awful and even PageMaker used to be bad compared to Quark. For the company that INVENTED PostScript (and PS fonts) you&#8217;d think they&#8217;d be better at implementing it inside their own apps huh!?</p>
<p>Right, anyway, onto the reason for my comment &#8211; your request for mask knowledge in FW. It&#8217;s right there at the bottom of the layers palette &#8211; add mask (same icon as photoshop&#8217;s add mask button in the layers palette!). If you make a new mask you can copy and paste either bitmap or vector items into the &#8216;mask&#8217; channel for that layer and it&#8217;ll  mask the item with that shape. Of course, it works in the same way as PS with Black&gt;White greyscale shades allowing Alpha transparency for masks, but I&#8217;ve a feeling it works THE OPPOSITE WAY&#8230; ie: Black is fully revealed, white is fully masked, whereas PS uses black for masking and white for revealing &#8211; another quirk Adobe should have fixed when they first bought the company out. There is another way to make masks&#8230; draw your &#8216;mask&#8217; object, make sure it&#8217;s layer is above the layer you want to mask, select both objects (or layers) then go to the Modify Menu&gt;Mask&gt;Group as Mask. To split the mask from the object again afterwards, just click the masked layer and ungroup&#8230; they&#8217;ll split into 2 separate layers again. This has been in Fireworks right from the beginning but was always a little obscure for PS users. Hope that helps <img src='http://www.simonmeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh&#8230; if you want to edit a mask, double-click it (for raster masks) or use the direct selection tool for vector masks and you&#8217;ll be able to grab the mask/contents separately.</p>
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		<title>By: admin</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-20</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 05 Jun 2008 16:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-20</guid>
		<description>Hi Kristopher. Good question. I&#039;m not sure. It&#039;s better than the old CS3 Fireworks, but I&#039;d say a regression from the Photoshop CS3 interface, which I really like.

Simon</description>
		<content:encoded><![CDATA[<p>Hi Kristopher. Good question. I&#8217;m not sure. It&#8217;s better than the old CS3 Fireworks, but I&#8217;d say a regression from the Photoshop CS3 interface, which I really like.</p>
<p>Simon</p>
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		<title>By: Kristopher</title>
		<link>http://www.simonmeek.com/?p=31&#038;cpage=1#comment-19</link>
		<dc:creator>Kristopher</dc:creator>
		<pubDate>Thu, 05 Jun 2008 15:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.simonmeek.com/?p=31#comment-19</guid>
		<description>Excellent review Simon!  Text handling has been one of my pet-peeves with Fireworks as well.  As far as UI goes, I&#039;m not such a stickler for following Apple&#039;s UI guidelines for the sake of following guidelines, but at least make it *better.*  Although you call it a &quot;skin deep&quot; change, do you think its a step forward, back, or neither?

Best wishes.</description>
		<content:encoded><![CDATA[<p>Excellent review Simon!  Text handling has been one of my pet-peeves with Fireworks as well.  As far as UI goes, I&#8217;m not such a stickler for following Apple&#8217;s UI guidelines for the sake of following guidelines, but at least make it *better.*  Although you call it a &#8220;skin deep&#8221; change, do you think its a step forward, back, or neither?</p>
<p>Best wishes.</p>
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